2 minutes
How Concrete Research Still Shapes How I Build Products
I once held a BASF‑funded PhD position researching “green” concrete-and then I left to build in industry. I didn’t leave the mindset. Materials science still informs how I design software and organizations.
Here are four ideas I carried from labs and construction sites into product work.
1) Hypothesis First, Then Pour
In research, you don’t “feel” your way to results; you form hypotheses, test, and publish the decision. The same discipline keeps product teams honest.
Decision memo skeleton (one page):
- Context and goal
- Options considered
- Choice and why
- Failure modes we accept
- Next review date
One good memo saves ten meetings and a quarter of drift.
2) Respect the Curing Time
Concrete reaches strength over time. Product decisions do too. Rushing feedback loops creates brittle outcomes.
- Protect true deep‑work blocks for discovery and design.
- Timebox experiments, but don’t force conclusions before the signal is ready.
- Freeze scope during pilot windows so results mean something.
“Fast” doesn’t mean frantic; it means stable under load.
3) Design for Durability (Not Just Launch Day)
In materials, durability is a first‑class property. In software, we often optimize for demo appeal. Shift to durability:
- Bake compliance into workflows (not in a PDF at the end).
- Make data lineage inspectable for audits.
- Prefer guardrails over “tribal knowledge.”
- Choose simplicity you can reliably operate with junior staff.
Durability is what lets you delegate without fear.
4) Sustainability as a Product Constraint, Not a Slogan
“Green” concrete isn’t about a banner; it’s about material efficiency and reuse. The software equivalent:
- Minimize rework and variance (waste).
- Reuse components and decisions (design systems, templates, validators).
- Make expert knowledge legible and repeatable.
- Optimize for the smallest honest system that delivers the unit of value.
Less entropy, more outcomes.
Closing Thought
Leaving a PhD didn’t mean leaving rigor. It meant applying it where the constraints are messy and the feedback is fast. If you want software that lasts, borrow from materials: hypothesis, curing, durability, sustainability. Your product-and your team-will hold under load.